STILL OUTSIDE · BUILD 2071
Municipal mapping, public terrain data, freely licensed scanned objects, and original artwork shape the game.
These are archived sources, not a live map or current trail-closure service. Crown-derived locations approximate canopy centres, not surveyed trunks. Historical height measurements stay in the source archive. In-game trees use separate height and crown-width limits for readable streets and woodland.
Build 2067 prioritizes trail-side moss, rocks, saplings and fallen branches inside mapped park areas. These small decorative placements are illustrative rather than surveyed objects. Existing geometry, texture and per-frame rendering budgets are retained. Placement is prepared before release, and models stream from the local game files only when nearby.
The following existing scans are Poly Haven CC0 assets. The game retains artist credits; it does not require paid assets or a live third-party map API.